eSports is Business

eSports is Business

EnglishHardbackPrint on demand
Scholz, Tobias M.
Springer, Berlin
EAN: 9783030111984
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The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.


EAN 9783030111984
ISBN 3030111989
Binding Hardback
Publisher Springer, Berlin
Publication date March 2, 2019
Pages 155
Language English
Dimensions 210 x 148
Country Switzerland
Authors Scholz, Tobias M.
Illustrations 4 Illustrations, black and white; XV, 155 p. 4 illus.
Edition 1st ed. 2019