Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment

EnglishPaperback / softback
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
EAN: 9783540499343
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This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.
EAN 9783540499343
ISBN 3540499342
Binding Paperback / softback
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Publication date November 27, 2006
Pages 390
Language English
Dimensions 235 x 155
Country Germany
Readership Professional & Scholarly
Illustrations X, 384 p. Also available online.
Editors Gobel, Stefan; Iurgel Ido; Malkewitz Rainer
Edition 2006 ed.
Series Lecture Notes in Computer Science