Serious Games Analytics

Serious Games Analytics

EnglishHardbackPrint on demand
Springer, Berlin
EAN: 9783319058337
Print on demand
Delivery on Monday, 12. of May 2025
€173.90
Common price €193.22
Discount 10%
pc
Do you want this product today?
Oxford Bookshop Banská Bystrica
not available
Oxford Bookshop Bratislava
not available
Oxford Bookshop Košice
not available

Detailed information

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
EAN 9783319058337
ISBN 3319058339
Binding Hardback
Publisher Springer, Berlin
Publication date July 1, 2015
Pages 477
Language English
Dimensions 235 x 155
Country Switzerland
Readership Professional & Scholarly
Illustrations XXXIII, 477 p. 109 illus., 24 illus. in color.
Editors Ifenthaler Dirk; Loh Christian Sebastian; Sheng Yanyan
Edition 2015 ed.
Series Advances in Game-Based Learning
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on helpdesk@megabooks.sk, we will be happy to provide it.