Researching Virtual Play Experiences

Researching Virtual Play Experiences

EnglishPaperback / softbackPrint on demand
Bailey Chris
Springer, Berlin
EAN: 9783030786960
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Detailed information

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.


EAN 9783030786960
ISBN 303078696X
Binding Paperback / softback
Publisher Springer, Berlin
Publication date October 13, 2022
Pages 382
Language English
Dimensions 210 x 148
Country Switzerland
Readership Professional & Scholarly
Authors Bailey Chris
Illustrations XIX, 382 p. 158 illus., 100 illus. in color.
Edition 1st ed. 2021
Series Digital Education and Learning