Learn C++ for Game Development

Learn C++ for Game Development

EnglishPaperback / softbackPrint on demand
Sutherland Bruce
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
EAN: 9781430264576
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Detailed information

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
  • Use design patterns to simplify your coding and make more powerful games
  • Manage memory efficiently to get the most out of your creativity
  • Load and save games using file I/O, so that your users are never disappointed

Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace.

The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

EAN 9781430264576
ISBN 1430264578
Binding Paperback / softback
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Publication date June 17, 2014
Pages 324
Language English
Dimensions 254 x 178
Country Germany
Readership General
Authors Sutherland Bruce
Illustrations XVII, 324 p. 12 illus.
Edition 1st ed.