Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games

Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games

EnglishHardback
Aliano, Kelly I.
Taylor & Francis Ltd
EAN: 9781032593050
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Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.

The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities.

Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.

EAN 9781032593050
ISBN 1032593059
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date February 7, 2025
Pages 188
Language English
Dimensions 234 x 156
Country United Kingdom
Authors Aliano, Kelly I.