Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS

EnglishPaperback / softbackPrint on demand
Goodwill James
APress
EAN: 9781484223093
Print on demand
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Detailed information

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

EAN 9781484223093
ISBN 1484223098
Binding Paperback / softback
Publisher APress
Publication date May 26, 2017
Pages 208
Language English
Dimensions 254 x 178
Country United States
Readership Professional & Scholarly
Authors Goodwill James; Matlock Wesley
Illustrations XXI, 208 p. 106 illus., 75 illus. in color.
Edition 2nd ed.