Gaming for Classroom-Based Learning

Gaming for Classroom-Based Learning

EnglishHardbackPrint on demand
IGI Global
EAN: 9781615207138
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Detailed information

As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
EAN 9781615207138
ISBN 1615207139
Binding Hardback
Publisher IGI Global
Publication date May 30, 2010
Pages 360
Language English
Dimensions 225 x 290 x 27
Country United States
Readership Professional & Scholarly
Illustrations 1, black & white illustrations
Series Advances in Game-Based Learning