Aesthetics and Design for Game-based Learning

Aesthetics and Design for Game-based Learning

EnglishPaperback / softbackPrint on demand
Dickey Michele D.
Taylor & Francis Ltd
EAN: 9780415720960
Print on demand
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Detailed information

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

EAN 9780415720960
ISBN 0415720966
Binding Paperback / softback
Publisher Taylor & Francis Ltd
Publication date March 5, 2015
Pages 160
Language English
Dimensions 229 x 152
Country United Kingdom
Readership General
Authors Dickey Michele D.
Illustrations 6 Tables, black and white; 6 Illustrations, black and white
Series Digital Games, Simulations, and Play in Learning