Aesthetics and Design for Game-based Learning

Aesthetics and Design for Game-based Learning

EnglishEbook
Dickey, Michele D.
TAYLOR & FRANCIS
EAN: 9781317961376
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
EAN 9781317961376
ISBN 1317961374
Binding Ebook
Publisher TAYLOR & FRANCIS
Publication date February 20, 2015
Pages 174
Language English
Country United Kingdom
Authors Dickey, Michele D.
Series Digital Games, Simulations, and Play in Learning