Researching Virtual Play Experiences

Researching Virtual Play Experiences

AngličtinaEbook
Bailey, Chris
Springer International Publishing
EAN: 9783030786946
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This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.
EAN 9783030786946
ISBN 3030786943
Typ produktu Ebook
Vydavateľ Springer International Publishing
Dátum vydania 11. októbra 2021
Jazyk English
Autori Bailey, Chris
Séria Digital Education and Learning