Geometric Algebra for Computer Graphics

Geometric Algebra for Computer Graphics

AngličtinaMäkká väzbaTlač na objednávku
Vince John
Springer London Ltd
EAN: 9781849966979
Tlač na objednávku
Predpokladané dodanie v piatok, 2. mája 2025
48,41 €
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Podrobné informácie

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including ‘Geometry for Computer Graphics’ and ‘Vector Analysis for Computer Graphics’) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.

As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

EAN 9781849966979
ISBN 1849966974
Typ produktu Mäkká väzba
Vydavateľ Springer London Ltd
Dátum vydania 13. októbra 2010
Stránky 256
Jazyk English
Rozmery 235 x 178
Krajina United Kingdom
Čitatelia Professional & Scholarly
Autori Vince John
Ilustrácie XVI, 256 p. 125 illus.
Edícia Softcover reprint of hardcover 1st ed. 2008
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