Using Computers Games across the Curriculum

Using Computers Games across the Curriculum

AngličtinaMäkká väzba
Anderson, Karen
Continuum Publishing Corporation
EAN: 9781441108296
Na objednávku
Predpokladané dodanie v piatok, 3. januára 2025
22,33 €
Bežná cena: 24,82 €
Zľava 10 %
ks
Chcete tento titul ešte dnes?
kníhkupectvo Megabooks Banská Bystrica
nie je dostupné
kníhkupectvo Megabooks Bratislava
nie je dostupné
kníhkupectvo Megabooks Košice
nie je dostupné

Podrobné informácie

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
EAN 9781441108296
ISBN 1441108297
Typ produktu Mäkká väzba
Vydavateľ Continuum Publishing Corporation
Dátum vydania 22. novembra 2012
Stránky 112
Jazyk English
Rozmery 244 x 169
Krajina United States
Čitatelia Secondary
Autori Anderson, Karen
Ilustrácie 10