Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications

AngličtinaPevná väzbaTlač na objednávku
Van Verth James M.
Apple Academic Press Inc.
EAN: 9781482250923
Tlač na objednávku
Predpokladané dodanie v stredu, 9. októbra 2024
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Podrobné informácie

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.

EAN 9781482250923
ISBN 1482250926
Typ produktu Pevná väzba
Vydavateľ Apple Academic Press Inc.
Dátum vydania 26. augusta 2015
Stránky 624
Jazyk English
Rozmery 235 x 191
Krajina Canada
Autori Bishop Lars M.; Van Verth James M.
Ilustrácie 3 Tables, black and white; 250 Illustrations, black and white
Edícia 3 ed